List of all items
Structs
- Address
- Address16
- Address32
- Address64
- Error
- MemoryRange
- MemoryRangeFlags
- Process
- ProcessId
- deep_pointer::DeepPointer
- emulator::gba::Emulator
- emulator::gba::UntilEmulatorCloses
- emulator::gcn::Emulator
- emulator::gcn::UntilEmulatorCloses
- emulator::genesis::Emulator
- emulator::genesis::UntilEmulatorCloses
- emulator::ps1::Emulator
- emulator::ps1::UntilEmulatorCloses
- emulator::ps2::Emulator
- emulator::ps2::UntilEmulatorCloses
- emulator::sms::Emulator
- emulator::sms::UntilEmulatorCloses
- emulator::wii::Emulator
- emulator::wii::UntilEmulatorCloses
- file_format::elf::Architecture
- file_format::elf::Bitness
- file_format::elf::DynamicArrayTag
- file_format::elf::Info
- file_format::elf::SegmentType
- file_format::elf::Symbol
- file_format::pe::MachineType
- file_format::pe::Symbol
- future::Interval
- future::NextTick
- future::Retry
- future::RunTasks
- future::Sleep
- future::TaskSpawner
- future::Tasks
- future::Timeout
- future::UntilProcessCloses
- game_engine::godot::CSharpGCHandle
- game_engine::godot::CSharpScript
- game_engine::godot::CSharpScriptInstance
- game_engine::godot::CanvasItem
- game_engine::godot::CharacterBody2D
- game_engine::godot::CharacterBody3D
- game_engine::godot::CollisionObject2D
- game_engine::godot::CollisionObject3D
- game_engine::godot::CowData
- game_engine::godot::GDScript
- game_engine::godot::GDScriptInstance
- game_engine::godot::HashMap
- game_engine::godot::HashSet
- game_engine::godot::List
- game_engine::godot::MainLoop
- game_engine::godot::MemberInfo
- game_engine::godot::Node
- game_engine::godot::Node2D
- game_engine::godot::Node3D
- game_engine::godot::Object
- game_engine::godot::PhysicsBody2D
- game_engine::godot::PhysicsBody3D
- game_engine::godot::PrintTree
- game_engine::godot::PropertyInfo
- game_engine::godot::Ptr
- game_engine::godot::SceneTree
- game_engine::godot::Script
- game_engine::godot::ScriptInstance
- game_engine::godot::String
- game_engine::godot::StringName
- game_engine::godot::TypeInfo
- game_engine::godot::VTable
- game_engine::godot::Variant
- game_engine::godot::VariantType
- game_engine::godot::Vector
- game_engine::godot::Viewport
- game_engine::godot::Window
- game_engine::unity::Scene
- game_engine::unity::SceneManager
- game_engine::unity::Transform
- game_engine::unity::il2cpp::Class
- game_engine::unity::il2cpp::Image
- game_engine::unity::il2cpp::Module
- game_engine::unity::il2cpp::UnityPointer
- game_engine::unity::mono::Class
- game_engine::unity::mono::Image
- game_engine::unity::mono::Module
- game_engine::unity::mono::UnityPointer
- game_engine::unreal::Module
- game_engine::unreal::UObject
- game_engine::unreal::UnrealPointer
- settings::List
- settings::Map
- settings::Value
- settings::gui::FileSelect
- settings::gui::Title
- string::ArrayCString
- string::ArrayString
- string::ArrayWString
- sync::Mutex
- sync::MutexGuard
- sync::RacyCell
- sync::TryLockError
- time_util::Instant
- watcher::Pair
- watcher::Watcher
Enums
- Endian
- PointerSize
- game_engine::unity::il2cpp::Version
- game_engine::unity::mono::Version
- game_engine::unreal::Version
- settings::ValueType
- signature::Signature
- timer::TimerState
Traits
- FromEndian
- future::IntoOption
- game_engine::godot::Hash
- game_engine::godot::SizeInTargetProcess
- settings::AsValue
- settings::Gui
- settings::gui::Gui
- settings::gui::Widget
Macros
Derive Macros
- FromEndian
- game_engine::unity::il2cpp::Class
- game_engine::unity::mono::Class
- settings::Gui
- settings::gui::Gui
Functions
- file_format::elf::is_64_bit
- file_format::elf::symbols
- file_format::pe::read_size_of_image
- file_format::pe::symbols
- future::interval
- future::next_tick
- future::retry
- future::run_tasks
- future::sleep
- future::timeout
- game_engine::unity::get_scene_name
- get_arch
- get_os
- print_limited
- print_message
- set_tick_rate
- settings::gui::add_bool
- settings::gui::add_choice
- settings::gui::add_choice_option
- settings::gui::add_file_select
- settings::gui::add_file_select_mime_filter
- settings::gui::add_file_select_name_filter
- settings::gui::add_title
- settings::gui::set_tooltip
- time_util::frame_count
- timer::pause_game_time
- timer::reset
- timer::resume_game_time
- timer::set_game_time
- timer::set_variable
- timer::set_variable_float
- timer::set_variable_int
- timer::skip_split
- timer::split
- timer::start
- timer::state
- timer::undo_split