pub struct UObject { /* private fields */ }
Available on crate feature
unreal
only.Expand description
An UObject
is the base class of every Unreal Engine object,
from which every other class in the UE engine inherits from.
This struct represents a currently running instance of any UE class,
from which it’s possible to perform introspection in order to return
various information, such as the class’ FName
, property names, offsets, etc.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for UObject
impl RefUnwindSafe for UObject
impl Send for UObject
impl Sync for UObject
impl Unpin for UObject
impl UnwindSafe for UObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more