asr::emulator::ps2

Struct Emulator

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pub struct Emulator { /* private fields */ }
Available on crate feature ps2 only.
Expand description

A Playstation 2 emulator that the auto splitter is attached to.

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impl Emulator

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pub fn attach() -> Option<Self>

Attaches to the emulator process

Returns Option<T> if successful, None otherwise.

Supported emulators are:

  • PCSX2
  • Retroarch (64-bit version, using the pcsx2_libretro.dll core)
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pub async fn wait_attach() -> Self

Asynchronously awaits attaching to a target emulator, yielding back to the runtime between each try.

Supported emulators are:

  • PCSX2
  • Retroarch (64-bit version, using the pcsx2_libretro.dll core)
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pub fn is_open(&self) -> bool

Checks whether the emulator is still open. If it is not open anymore, you should drop the emulator.

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pub const fn until_closes<F>(&self, future: F) -> UntilEmulatorCloses<'_, F>

Executes a future until the emulator process closes.

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pub fn update(&self) -> bool

Calls the internal routines needed in order to find (and update, if needed) the address of the emulated RAM.

Returns true if successful, false otherwise.

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pub fn get_address(&self, offset: u32) -> Result<Address, Error>

Converts a PS2 memory address to a real memory address in the emulator process’ virtual memory space

Valid addresses for the PS2 range from 0x00100000 to 0x01FFFFFF.

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pub fn read<T: CheckedBitPattern>(&self, offset: u32) -> Result<T, Error>

Reads any value from the emulated RAM.

In PS2, memory addresses are mapped at fixed locations starting from 0x00100000 (addresses below this threashold are reserved for the kernel).

Valid addresses for the PS2’s memory range from 0x00100000 to 0x01FFFFFF

Providing any offset outside the range of the PS2’s RAM will return Err().

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pub fn read_pointer_path<T: CheckedBitPattern>( &self, base_address: u32, path: &[u32], ) -> Result<T, Error>

Follows a path of pointers from the address given and reads a value of the type specified from the process at the end of the pointer path.

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