pub struct CharacterBody2D;
Available on crate feature
godot
only.Expand description
A 2D physics body specialized for characters moved by script.
Check the Ptr<CharacterBody2D>
documentation to see all the methods you
can call on it.
Trait Implementations§
Source§impl Clone for CharacterBody2D
impl Clone for CharacterBody2D
Source§fn clone(&self) -> CharacterBody2D
fn clone(&self) -> CharacterBody2D
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CharacterBody2D
impl Debug for CharacterBody2D
impl Copy for CharacterBody2D
Auto Trait Implementations§
impl Freeze for CharacterBody2D
impl RefUnwindSafe for CharacterBody2D
impl Send for CharacterBody2D
impl Sync for CharacterBody2D
impl Unpin for CharacterBody2D
impl UnwindSafe for CharacterBody2D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more