asr::emulator::ps1

Struct Emulator

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pub struct Emulator { /* private fields */ }
Available on crate feature ps1 only.
Expand description

A Playstation 1 emulator that the auto splitter is attached to.

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impl Emulator

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pub fn attach() -> Option<Self>

Attaches to the emulator process

Returns Option<T> if successful, None otherwise.

Supported emulators are:

  • ePSXe
  • pSX
  • Duckstation
  • Mednafen
  • Retroarch (supported cores: Beetle-PSX, Swanstation, PCSX ReARMed)
  • PCSX-redux
  • XEBRA
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pub async fn wait_attach() -> Self

Asynchronously awaits attaching to a target emulator, yielding back to the runtime between each try.

Supported emulators are:

  • ePSXe
  • pSX
  • Duckstation
  • Mednafen
  • Retroarch (supported cores: Beetle-PSX, Swanstation, PCSX ReARMed)
  • PCSX-redux
  • XEBRA
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pub fn is_open(&self) -> bool

Checks whether the emulator is still open. If it is not open anymore, you should drop the emulator.

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pub const fn until_closes<F>(&self, future: F) -> UntilEmulatorCloses<'_, F>

Executes a future until the emulator process closes.

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pub fn update(&self) -> bool

Calls the internal routines needed in order to find (and update, if needed) the address of the emulated RAM.

Returns true if successful, false otherwise.

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pub fn get_address(&self, offset: u32) -> Result<Address, Error>

Converts a PS1 memory address to a real memory address in the emulator process’ virtual memory space

Valid addresses for the PS1 range from 0x80000000 to 0x817FFFFF.

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pub fn read<T: CheckedBitPattern>(&self, offset: u32) -> Result<T, Error>

Reads any value from the emulated RAM.

In PS1, memory addresses are usually mapped at fixed locations starting from 0x80000000, and is the way many emulators, as well as the GameShark on original hardware, access memory.

The offset provided is meant to be the same memory address as usually mapped on the original hardware. Valid addresses range from 0x80000000 to 0x817FFFFF.

Providing any offset outside the range of the PS1’s RAM will return Err().

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pub fn read_pointer_path<T: CheckedBitPattern>( &self, base_address: u32, path: &[u32], ) -> Result<T, Error>

Follows a path of pointers from the address given and reads a value of the type specified from the process at the end of the pointer path.

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