This constructor is an implementation detail. Do not use this.
Returns the amount of total attempts.
Disposes the object, allowing it to clean up all of its memory. You need to call this for every object that you don't use anymore and hasn't already been disposed.
Returns the amount of successfully finished attempts.
The length of the game's icon data.
The data of the game's icon. This value is only specified whenever the icon changes. If you explicitly want to query this value, remount the component. The buffer may be empty. This indicates that there is no icon. If no change occurred, null is returned instead.
Specifies whether the title should centered or aligned to the left instead.
The first title line to show. This is either the game's name, or a combination of the game's name and the category.
By default the category name is shown on the second line. Based on the settings, it can however instead be shown in a single line together with the game name. In that case null is returned instead.
Returns whether the amount of total attempts is supposed to be shown.
Returns whether the amount of successfully finished attempts is supposed to be shown.
Allows for scoped usage of the object. The object is guaranteed to get disposed once this function returns. You are free to dispose the object early yourself anywhere within the scope. The scope's return value gets carried to the outside of this function.
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The state object describes the information to visualize for this component.