Available on crate feature
unity
only.Expand description
Support for attaching to Unity games that are using the IL2CPP backend.
Structs§
- Class
- A .NET class that is part of an
Image
. - Image
- An image is a .NET DLL that is loaded by the game. The
Assembly-CSharp
image is the main game assembly, and contains all the game logic. - Module
- Represents access to a Unity game that is using the IL2CPP backend.
- Unity
Pointer - An IL2CPP-specific implementation for automatic pointer path resolution
Enums§
- Version
- The version of IL2CPP that was used for the game.
Derive Macros§
- Class
derive
- A derive macro that can be used to bind to a .NET class. This allows reading
the contents of an instance of the class described by the struct from a
process. Each field must match the name of the field in the class exactly
(or alternatively renamed with the
#[rename = "..."]
attribute) and needs to be of a type that can be read from a process. Fields can be marked as static with the#[static_field]
attribute.